|
|
Unfortunately, I tried this. I assumed the same thing. My object (a simple
cone) is scaled <0.04, 0.04, 0.1>. So, I figured I could apply a
transformation to the texture of <25, 25, 10> just as you suggested. The
results are the same as without the transformation.
- How
ryan constantine <rco### [at] yahoocom> wrote in message
news:396A2AD6.E51C7669@yahoo.com...
> didn't somebody say that when you scale a media-filled object that the
> media must be scaled by the inverse? so if you scale the object up or
> down, media should be scaled by 1/scale (notice if you scale down the
> object, the fraction flips automatically to make the media bigger). try
> it out. hopefully i'm not in left field.
>
> How Camp wrote:
> >
> > Well, once again I seem to be a bit confused...
> >
> > I have a simple texture in Moray that uses emission media. When
rendered in
> > the preview mode, it looks just the way I want it to. However, the
object
> > to which I am applying the texture has been scaled considerably (much
> > smaller). The media does not seem to render the same when the object
> > changes size - it tends to diminish in both intensity and density until
> > there is only a faint hint of anything at all.
> >
> > I have tried to scale the density map as well as the entire texture to
no
> > avail. Would anyone be so kinds as to shed some light on how to alter
my
> > media so it will render as I might expect? I'm relatively confident it
is
> > just a matter of transforms somewhere...?
> >
> > - How
Post a reply to this message
|
|